Tears of Guthix
How to play
Use your mouse to control Noob to collect falling tears before the timer runs out
Blue Tear: +1 point
Green Tear: -2 points, -1s
Quest Icon: +5s
Ice Chunk: Slows down the character for 3s
Game speeds up as the player levels up.
Drunk Mode: Controls are reversed and movement is slowed down slightly. Tears occasionally change color.
Sea Shanty2 Mode: Collect all falling objects (442 objects to collect)
Feats
5x Chain: Collect 5 blue tears in a row in 1.2s to gain 0.5s
Level Up Bonus: Gain 15s and 20s when leveling up to 2 and 3, respectively, for the first time
XP Waste!: Lose 5 points when 3 or more blue tears are missed within 3 seconds
Drunk Mode: Unlocks after achieving exactly -100 points and catching a beer glass
Sea Shanty2 Mode: Unlocks after achieving 180 points or more at the end a game
????: Stay idle on the Start Screen for 20s
????: Achieve full combo in Sea Shanty2 Mode
Change Log
Version 1.4:
-Sea Shanty2 Mode is now locked, requiring 180 points to unlock
-Added a cheat code: Enter the Konami code in the title screen. Use at your peril!
-Added visual effects for the timer and combo counter (Sea Shanty2 only)
-Some minor adjustments to the difficulty
Version 1.3:
-Added a new game mode: sea shanty2. Will be locked in the next version
-Added an animation for when the player levels up
-Added a mute button
-Added more polish to the "????"
-Ice shards now have a small cool down
-Some player preferences are now saved in the browser, ie mute state, unlocked modes
Version 1.2:
-Added a new game mode and an idle screen
-Thresholds for leveling up the character are now 35 and 120
-New type of falling objects: Ice chunks. Dropped at level 2 and above
-New rule: If 3 or more blue tears are missed in 3 seconds, 5 points will be deducted from the score
-Added new sound effects (May or may not trigger PTSD)
Version 1.1:
-game now speeds up after player enter certain point thresholds
-the thresholds are now 30 and 150
-quest Icons are now randomly dropped to gain more time in the game. The drop rate is based on player performance - the higher the level the rarer they are dropped
-some minor tweaks to the point system
Version 1.0:
-doubled tears spawning
-game speeds up as the player accumulates points
-character changes based on points: 55, 175 thresholds
-player character can now turn based on the direction of mouse movement
-added an effect for when character catches a green tear
Version 0.0:
First release
Download
Click download now to get access to the following files:
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